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<div class="title">PxPhysicsAPI.h</div>  </div>
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<a href="PxPhysicsAPI_8h.html">Go to the documentation of this file.</a><div class="fragment"><div class="line"><a name="l00001"></a><span class="lineno">    1</span>&#160;<span class="comment">//</span></div><div class="line"><a name="l00002"></a><span class="lineno">    2</span>&#160;<span class="comment">// Redistribution and use in source and binary forms, with or without</span></div><div class="line"><a name="l00003"></a><span class="lineno">    3</span>&#160;<span class="comment">// modification, are permitted provided that the following conditions</span></div><div class="line"><a name="l00004"></a><span class="lineno">    4</span>&#160;<span class="comment">// are met:</span></div><div class="line"><a name="l00005"></a><span class="lineno">    5</span>&#160;<span class="comment">//  * Redistributions of source code must retain the above copyright</span></div><div class="line"><a name="l00006"></a><span class="lineno">    6</span>&#160;<span class="comment">//    notice, this list of conditions and the following disclaimer.</span></div><div class="line"><a name="l00007"></a><span class="lineno">    7</span>&#160;<span class="comment">//  * Redistributions in binary form must reproduce the above copyright</span></div><div class="line"><a name="l00008"></a><span class="lineno">    8</span>&#160;<span class="comment">//    notice, this list of conditions and the following disclaimer in the</span></div><div class="line"><a name="l00009"></a><span class="lineno">    9</span>&#160;<span class="comment">//    documentation and/or other materials provided with the distribution.</span></div><div class="line"><a name="l00010"></a><span class="lineno">   10</span>&#160;<span class="comment">//  * Neither the name of NVIDIA CORPORATION nor the names of its</span></div><div class="line"><a name="l00011"></a><span class="lineno">   11</span>&#160;<span class="comment">//    contributors may be used to endorse or promote products derived</span></div><div class="line"><a name="l00012"></a><span class="lineno">   12</span>&#160;<span class="comment">//    from this software without specific prior written permission.</span></div><div class="line"><a name="l00013"></a><span class="lineno">   13</span>&#160;<span class="comment">//</span></div><div class="line"><a name="l00014"></a><span class="lineno">   14</span>&#160;<span class="comment">// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS &#39;&#39;AS IS&#39;&#39; AND ANY</span></div><div class="line"><a name="l00015"></a><span class="lineno">   15</span>&#160;<span class="comment">// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE</span></div><div class="line"><a name="l00016"></a><span class="lineno">   16</span>&#160;<span class="comment">// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR</span></div><div class="line"><a name="l00017"></a><span class="lineno">   17</span>&#160;<span class="comment">// PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL THE COPYRIGHT OWNER OR</span></div><div class="line"><a name="l00018"></a><span class="lineno">   18</span>&#160;<span class="comment">// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,</span></div><div class="line"><a name="l00019"></a><span class="lineno">   19</span>&#160;<span class="comment">// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,</span></div><div class="line"><a name="l00020"></a><span class="lineno">   20</span>&#160;<span class="comment">// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR</span></div><div class="line"><a name="l00021"></a><span class="lineno">   21</span>&#160;<span class="comment">// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY</span></div><div class="line"><a name="l00022"></a><span class="lineno">   22</span>&#160;<span class="comment">// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT</span></div><div class="line"><a name="l00023"></a><span class="lineno">   23</span>&#160;<span class="comment">// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE</span></div><div class="line"><a name="l00024"></a><span class="lineno">   24</span>&#160;<span class="comment">// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.</span></div><div class="line"><a name="l00025"></a><span class="lineno">   25</span>&#160;<span class="comment">//</span></div><div class="line"><a name="l00026"></a><span class="lineno">   26</span>&#160;<span class="comment">// Copyright (c) 2008-2021 NVIDIA Corporation. All rights reserved.</span></div><div class="line"><a name="l00027"></a><span class="lineno">   27</span>&#160;<span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span></div><div class="line"><a name="l00028"></a><span class="lineno">   28</span>&#160;<span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.  </span></div><div class="line"><a name="l00029"></a><span class="lineno">   29</span>&#160;</div><div class="line"><a name="l00030"></a><span class="lineno">   30</span>&#160;</div><div class="line"><a name="l00031"></a><span class="lineno">   31</span>&#160;<span class="preprocessor">#ifndef PX_PHYSICS_NXPHYSICS_API</span></div><div class="line"><a name="l00032"></a><span class="lineno">   32</span>&#160;<span class="preprocessor">#define PX_PHYSICS_NXPHYSICS_API</span></div><div class="line"><a name="l00033"></a><span class="lineno">   33</span>&#160;</div><div class="line"><a name="l00044"></a><span class="lineno">   44</span>&#160;<span class="comment">// Foundation SDK </span></div><div class="line"><a name="l00045"></a><span class="lineno">   45</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="Px_8h.html">foundation/Px.h</a>&quot;</span></div><div class="line"><a name="l00046"></a><span class="lineno">   46</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="PxAllocatorCallback_8h.html">foundation/PxAllocatorCallback.h</a>&quot;</span></div><div class="line"><a name="l00047"></a><span class="lineno">   47</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="PxAssert_8h.html">foundation/PxAssert.h</a>&quot;</span></div><div class="line"><a name="l00048"></a><span class="lineno">   48</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="PxBitAndData_8h.html">foundation/PxBitAndData.h</a>&quot;</span></div><div class="line"><a name="l00049"></a><span class="lineno">   49</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="PxBounds3_8h.html">foundation/PxBounds3.h</a>&quot;</span></div><div class="line"><a name="l00050"></a><span class="lineno">   50</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="PxErrorCallback_8h.html">foundation/PxErrorCallback.h</a>&quot;</span></div><div class="line"><a name="l00051"></a><span class="lineno">   51</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="PxErrors_8h.html">foundation/PxErrors.h</a>&quot;</span></div><div class="line"><a name="l00052"></a><span class="lineno">   52</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="PxFlags_8h.html">foundation/PxFlags.h</a>&quot;</span></div><div class="line"><a name="l00053"></a><span class="lineno">   53</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="PxIntrinsics_8h.html">foundation/PxIntrinsics.h</a>&quot;</span></div><div class="line"><a name="l00054"></a><span class="lineno">   54</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="PxIO_8h.html">foundation/PxIO.h</a>&quot;</span></div><div class="line"><a name="l00055"></a><span class="lineno">   55</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="PxMat33_8h.html">foundation/PxMat33.h</a>&quot;</span></div><div class="line"><a name="l00056"></a><span class="lineno">   56</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="PxMat44_8h.html">foundation/PxMat44.h</a>&quot;</span></div><div class="line"><a name="l00057"></a><span class="lineno">   57</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="PxMath_8h.html">foundation/PxMath.h</a>&quot;</span></div><div class="line"><a name="l00058"></a><span class="lineno">   58</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="PxMathUtils_8h.html">foundation/PxMathUtils.h</a>&quot;</span></div><div class="line"><a name="l00059"></a><span class="lineno">   59</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="PxPlane_8h.html">foundation/PxPlane.h</a>&quot;</span></div><div class="line"><a name="l00060"></a><span class="lineno">   60</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="PxPreprocessor_8h.html">foundation/PxPreprocessor.h</a>&quot;</span></div><div class="line"><a name="l00061"></a><span class="lineno">   61</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="PxQuat_8h.html">foundation/PxQuat.h</a>&quot;</span></div><div class="line"><a name="l00062"></a><span class="lineno">   62</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="PxSimpleTypes_8h.html">foundation/PxSimpleTypes.h</a>&quot;</span></div><div class="line"><a name="l00063"></a><span class="lineno">   63</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="PxStrideIterator_8h.html">foundation/PxStrideIterator.h</a>&quot;</span></div><div class="line"><a name="l00064"></a><span class="lineno">   64</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="PxTransform_8h.html">foundation/PxTransform.h</a>&quot;</span></div><div class="line"><a name="l00065"></a><span class="lineno">   65</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="PxUnionCast_8h.html">foundation/PxUnionCast.h</a>&quot;</span></div><div class="line"><a name="l00066"></a><span class="lineno">   66</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="PxVec2_8h.html">foundation/PxVec2.h</a>&quot;</span></div><div class="line"><a name="l00067"></a><span class="lineno">   67</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="PxVec3_8h.html">foundation/PxVec3.h</a>&quot;</span></div><div class="line"><a name="l00068"></a><span class="lineno">   68</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="PxVec4_8h.html">foundation/PxVec4.h</a>&quot;</span></div><div class="line"><a name="l00069"></a><span class="lineno">   69</span>&#160;</div><div class="line"><a name="l00070"></a><span class="lineno">   70</span>&#160;<span class="comment">//Not physics specific utilities and common code</span></div><div class="line"><a name="l00071"></a><span class="lineno">   71</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="PxCoreUtilityTypes_8h.html">common/PxCoreUtilityTypes.h</a>&quot;</span></div><div class="line"><a name="l00072"></a><span class="lineno">   72</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="PxPhysXCommonConfig_8h.html">common/PxPhysXCommonConfig.h</a>&quot;</span></div><div class="line"><a name="l00073"></a><span class="lineno">   73</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="PxRenderBuffer_8h.html">common/PxRenderBuffer.h</a>&quot;</span></div><div class="line"><a name="l00074"></a><span class="lineno">   74</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="PxBase_8h.html">common/PxBase.h</a>&quot;</span></div><div class="line"><a name="l00075"></a><span class="lineno">   75</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="PxTolerancesScale_8h.html">common/PxTolerancesScale.h</a>&quot;</span></div><div class="line"><a name="l00076"></a><span class="lineno">   76</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="PxTypeInfo_8h.html">common/PxTypeInfo.h</a>&quot;</span></div><div class="line"><a name="l00077"></a><span class="lineno">   77</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="PxStringTable_8h.html">common/PxStringTable.h</a>&quot;</span></div><div class="line"><a name="l00078"></a><span class="lineno">   78</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="PxSerializer_8h.html">common/PxSerializer.h</a>&quot;</span></div><div class="line"><a name="l00079"></a><span class="lineno">   79</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="PxMetaData_8h.html">common/PxMetaData.h</a>&quot;</span></div><div class="line"><a name="l00080"></a><span class="lineno">   80</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="PxMetaDataFlags_8h.html">common/PxMetaDataFlags.h</a>&quot;</span></div><div class="line"><a name="l00081"></a><span class="lineno">   81</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="PxSerialFramework_8h.html">common/PxSerialFramework.h</a>&quot;</span></div><div class="line"><a name="l00082"></a><span class="lineno">   82</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="PxPhysicsInsertionCallback_8h.html">common/PxPhysicsInsertionCallback.h</a>&quot;</span></div><div class="line"><a name="l00083"></a><span class="lineno">   83</span>&#160;</div><div class="line"><a name="l00084"></a><span class="lineno">   84</span>&#160;<span class="comment">//Task Manager</span></div><div class="line"><a name="l00085"></a><span class="lineno">   85</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="PxTask_8h.html">task/PxTask.h</a>&quot;</span></div><div class="line"><a name="l00086"></a><span class="lineno">   86</span>&#160;</div><div class="line"><a name="l00087"></a><span class="lineno">   87</span>&#160;<span class="comment">// Cuda Mananger</span></div><div class="line"><a name="l00088"></a><span class="lineno">   88</span>&#160;<span class="preprocessor">#if PX_SUPPORT_GPU_PHYSX</span></div><div class="line"><a name="l00089"></a><span class="lineno">   89</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="PxGpu_8h.html">gpu/PxGpu.h</a>&quot;</span></div><div class="line"><a name="l00090"></a><span class="lineno">   90</span>&#160;<span class="preprocessor">#endif</span></div><div class="line"><a name="l00091"></a><span class="lineno">   91</span>&#160;</div><div class="line"><a name="l00092"></a><span class="lineno">   92</span>&#160;<span class="comment">//Geometry Library</span></div><div class="line"><a name="l00093"></a><span class="lineno">   93</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="PxBoxGeometry_8h.html">geometry/PxBoxGeometry.h</a>&quot;</span></div><div class="line"><a name="l00094"></a><span class="lineno">   94</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="PxBVHStructure_8h.html">geometry/PxBVHStructure.h</a>&quot;</span></div><div class="line"><a name="l00095"></a><span class="lineno">   95</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="PxCapsuleGeometry_8h.html">geometry/PxCapsuleGeometry.h</a>&quot;</span></div><div class="line"><a name="l00096"></a><span class="lineno">   96</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="PxConvexMesh_8h.html">geometry/PxConvexMesh.h</a>&quot;</span></div><div class="line"><a name="l00097"></a><span class="lineno">   97</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="PxConvexMeshGeometry_8h.html">geometry/PxConvexMeshGeometry.h</a>&quot;</span></div><div class="line"><a name="l00098"></a><span class="lineno">   98</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="PxGeometry_8h.html">geometry/PxGeometry.h</a>&quot;</span></div><div class="line"><a name="l00099"></a><span class="lineno">   99</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="PxGeometryHelpers_8h.html">geometry/PxGeometryHelpers.h</a>&quot;</span></div><div class="line"><a name="l00100"></a><span class="lineno">  100</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="PxGeometryQuery_8h.html">geometry/PxGeometryQuery.h</a>&quot;</span></div><div class="line"><a name="l00101"></a><span class="lineno">  101</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="PxHeightField_8h.html">geometry/PxHeightField.h</a>&quot;</span></div><div class="line"><a name="l00102"></a><span class="lineno">  102</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="PxHeightFieldDesc_8h.html">geometry/PxHeightFieldDesc.h</a>&quot;</span></div><div class="line"><a name="l00103"></a><span class="lineno">  103</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="PxHeightFieldFlag_8h.html">geometry/PxHeightFieldFlag.h</a>&quot;</span></div><div class="line"><a name="l00104"></a><span class="lineno">  104</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="PxHeightFieldGeometry_8h.html">geometry/PxHeightFieldGeometry.h</a>&quot;</span></div><div class="line"><a name="l00105"></a><span class="lineno">  105</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="PxHeightFieldSample_8h.html">geometry/PxHeightFieldSample.h</a>&quot;</span></div><div class="line"><a name="l00106"></a><span class="lineno">  106</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="PxMeshQuery_8h.html">geometry/PxMeshQuery.h</a>&quot;</span></div><div class="line"><a name="l00107"></a><span class="lineno">  107</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="PxMeshScale_8h.html">geometry/PxMeshScale.h</a>&quot;</span></div><div class="line"><a name="l00108"></a><span class="lineno">  108</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="PxPlaneGeometry_8h.html">geometry/PxPlaneGeometry.h</a>&quot;</span></div><div class="line"><a name="l00109"></a><span class="lineno">  109</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="PxSimpleTriangleMesh_8h.html">geometry/PxSimpleTriangleMesh.h</a>&quot;</span></div><div class="line"><a name="l00110"></a><span class="lineno">  110</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="PxSphereGeometry_8h.html">geometry/PxSphereGeometry.h</a>&quot;</span></div><div class="line"><a name="l00111"></a><span class="lineno">  111</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="PxTriangle_8h.html">geometry/PxTriangle.h</a>&quot;</span></div><div class="line"><a name="l00112"></a><span class="lineno">  112</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="PxTriangleMesh_8h.html">geometry/PxTriangleMesh.h</a>&quot;</span></div><div class="line"><a name="l00113"></a><span class="lineno">  113</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="PxTriangleMeshGeometry_8h.html">geometry/PxTriangleMeshGeometry.h</a>&quot;</span></div><div class="line"><a name="l00114"></a><span class="lineno">  114</span>&#160;</div><div class="line"><a name="l00115"></a><span class="lineno">  115</span>&#160;</div><div class="line"><a name="l00116"></a><span class="lineno">  116</span>&#160;<span class="comment">// PhysX Core SDK</span></div><div class="line"><a name="l00117"></a><span class="lineno">  117</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="PxActor_8h.html">PxActor.h</a>&quot;</span></div><div class="line"><a name="l00118"></a><span class="lineno">  118</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="PxAggregate_8h.html">PxAggregate.h</a>&quot;</span></div><div class="line"><a name="l00119"></a><span class="lineno">  119</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="PxArticulation_8h.html">PxArticulation.h</a>&quot;</span></div><div class="line"><a name="l00120"></a><span class="lineno">  120</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="PxArticulationReducedCoordinate_8h.html">PxArticulationReducedCoordinate.h</a>&quot;</span></div><div class="line"><a name="l00121"></a><span class="lineno">  121</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="PxArticulationJoint_8h.html">PxArticulationJoint.h</a>&quot;</span></div><div class="line"><a name="l00122"></a><span class="lineno">  122</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="PxArticulationJointReducedCoordinate_8h.html">PxArticulationJointReducedCoordinate.h</a>&quot;</span></div><div class="line"><a name="l00123"></a><span class="lineno">  123</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="PxArticulationLink_8h.html">PxArticulationLink.h</a>&quot;</span></div><div class="line"><a name="l00124"></a><span class="lineno">  124</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="PxBatchQuery_8h.html">PxBatchQuery.h</a>&quot;</span></div><div class="line"><a name="l00125"></a><span class="lineno">  125</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="PxBatchQueryDesc_8h.html">PxBatchQueryDesc.h</a>&quot;</span></div><div class="line"><a name="l00126"></a><span class="lineno">  126</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="PxClient_8h.html">PxClient.h</a>&quot;</span></div><div class="line"><a name="l00127"></a><span class="lineno">  127</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="PxConstraint_8h.html">PxConstraint.h</a>&quot;</span></div><div class="line"><a name="l00128"></a><span class="lineno">  128</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="PxConstraintDesc_8h.html">PxConstraintDesc.h</a>&quot;</span></div><div class="line"><a name="l00129"></a><span class="lineno">  129</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="PxContact_8h.html">PxContact.h</a>&quot;</span></div><div class="line"><a name="l00130"></a><span class="lineno">  130</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="PxContactModifyCallback_8h.html">PxContactModifyCallback.h</a>&quot;</span></div><div class="line"><a name="l00131"></a><span class="lineno">  131</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="PxDeletionListener_8h.html">PxDeletionListener.h</a>&quot;</span></div><div class="line"><a name="l00132"></a><span class="lineno">  132</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="PxFiltering_8h.html">PxFiltering.h</a>&quot;</span></div><div class="line"><a name="l00133"></a><span class="lineno">  133</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="PxForceMode_8h.html">PxForceMode.h</a>&quot;</span></div><div class="line"><a name="l00134"></a><span class="lineno">  134</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="PxFoundation_8h.html">PxFoundation.h</a>&quot;</span></div><div class="line"><a name="l00135"></a><span class="lineno">  135</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="PxLockedData_8h.html">PxLockedData.h</a>&quot;</span></div><div class="line"><a name="l00136"></a><span class="lineno">  136</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="PxMaterial_8h.html">PxMaterial.h</a>&quot;</span></div><div class="line"><a name="l00137"></a><span class="lineno">  137</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="PxPhysics_8h.html">PxPhysics.h</a>&quot;</span></div><div class="line"><a name="l00138"></a><span class="lineno">  138</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="PxPhysicsVersion_8h.html">PxPhysicsVersion.h</a>&quot;</span></div><div class="line"><a name="l00139"></a><span class="lineno">  139</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="PxPhysXConfig_8h.html">PxPhysXConfig.h</a>&quot;</span></div><div class="line"><a name="l00140"></a><span class="lineno">  140</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="PxQueryFiltering_8h.html">PxQueryFiltering.h</a>&quot;</span></div><div class="line"><a name="l00141"></a><span class="lineno">  141</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="PxQueryReport_8h.html">PxQueryReport.h</a>&quot;</span></div><div class="line"><a name="l00142"></a><span class="lineno">  142</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="PxRigidActor_8h.html">PxRigidActor.h</a>&quot;</span></div><div class="line"><a name="l00143"></a><span class="lineno">  143</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="PxRigidBody_8h.html">PxRigidBody.h</a>&quot;</span></div><div class="line"><a name="l00144"></a><span class="lineno">  144</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="PxRigidDynamic_8h.html">PxRigidDynamic.h</a>&quot;</span></div><div class="line"><a name="l00145"></a><span class="lineno">  145</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="PxRigidStatic_8h.html">PxRigidStatic.h</a>&quot;</span></div><div class="line"><a name="l00146"></a><span class="lineno">  146</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="PxScene_8h.html">PxScene.h</a>&quot;</span></div><div class="line"><a name="l00147"></a><span class="lineno">  147</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="PxSceneDesc_8h.html">PxSceneDesc.h</a>&quot;</span></div><div class="line"><a name="l00148"></a><span class="lineno">  148</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="PxSceneLock_8h.html">PxSceneLock.h</a>&quot;</span></div><div class="line"><a name="l00149"></a><span class="lineno">  149</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="PxShape_8h.html">PxShape.h</a>&quot;</span></div><div class="line"><a name="l00150"></a><span class="lineno">  150</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="PxSimulationEventCallback_8h.html">PxSimulationEventCallback.h</a>&quot;</span></div><div class="line"><a name="l00151"></a><span class="lineno">  151</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="PxSimulationStatistics_8h.html">PxSimulationStatistics.h</a>&quot;</span></div><div class="line"><a name="l00152"></a><span class="lineno">  152</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="PxVisualizationParameter_8h.html">PxVisualizationParameter.h</a>&quot;</span></div><div class="line"><a name="l00153"></a><span class="lineno">  153</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="PxPruningStructure_8h.html">PxPruningStructure.h</a>&quot;</span></div><div class="line"><a name="l00154"></a><span class="lineno">  154</span>&#160;</div><div class="line"><a name="l00155"></a><span class="lineno">  155</span>&#160;<span class="comment">//Character Controller</span></div><div class="line"><a name="l00156"></a><span class="lineno">  156</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="PxBoxController_8h.html">characterkinematic/PxBoxController.h</a>&quot;</span></div><div class="line"><a name="l00157"></a><span class="lineno">  157</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="PxCapsuleController_8h.html">characterkinematic/PxCapsuleController.h</a>&quot;</span></div><div class="line"><a name="l00158"></a><span class="lineno">  158</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="PxController_8h.html">characterkinematic/PxController.h</a>&quot;</span></div><div class="line"><a name="l00159"></a><span class="lineno">  159</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="PxControllerBehavior_8h.html">characterkinematic/PxControllerBehavior.h</a>&quot;</span></div><div class="line"><a name="l00160"></a><span class="lineno">  160</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="PxControllerManager_8h.html">characterkinematic/PxControllerManager.h</a>&quot;</span></div><div class="line"><a name="l00161"></a><span class="lineno">  161</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="PxControllerObstacles_8h.html">characterkinematic/PxControllerObstacles.h</a>&quot;</span></div><div class="line"><a name="l00162"></a><span class="lineno">  162</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="PxExtended_8h.html">characterkinematic/PxExtended.h</a>&quot;</span></div><div class="line"><a name="l00163"></a><span class="lineno">  163</span>&#160;</div><div class="line"><a name="l00164"></a><span class="lineno">  164</span>&#160;<span class="comment">//Cooking (data preprocessing)</span></div><div class="line"><a name="l00165"></a><span class="lineno">  165</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="Pxc_8h.html">cooking/Pxc.h</a>&quot;</span></div><div class="line"><a name="l00166"></a><span class="lineno">  166</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="PxConvexMeshDesc_8h.html">cooking/PxConvexMeshDesc.h</a>&quot;</span></div><div class="line"><a name="l00167"></a><span class="lineno">  167</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="PxCooking_8h.html">cooking/PxCooking.h</a>&quot;</span></div><div class="line"><a name="l00168"></a><span class="lineno">  168</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="PxTriangleMeshDesc_8h.html">cooking/PxTriangleMeshDesc.h</a>&quot;</span></div><div class="line"><a name="l00169"></a><span class="lineno">  169</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="PxBVH33MidphaseDesc_8h.html">cooking/PxBVH33MidphaseDesc.h</a>&quot;</span></div><div class="line"><a name="l00170"></a><span class="lineno">  170</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="PxBVH34MidphaseDesc_8h.html">cooking/PxBVH34MidphaseDesc.h</a>&quot;</span></div><div class="line"><a name="l00171"></a><span class="lineno">  171</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="PxMidphaseDesc_8h.html">cooking/PxMidphaseDesc.h</a>&quot;</span></div><div class="line"><a name="l00172"></a><span class="lineno">  172</span>&#160;</div><div class="line"><a name="l00173"></a><span class="lineno">  173</span>&#160;<span class="comment">//Extensions to the SDK</span></div><div class="line"><a name="l00174"></a><span class="lineno">  174</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="PxDefaultStreams_8h.html">extensions/PxDefaultStreams.h</a>&quot;</span></div><div class="line"><a name="l00175"></a><span class="lineno">  175</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="PxDistanceJoint_8h.html">extensions/PxDistanceJoint.h</a>&quot;</span></div><div class="line"><a name="l00176"></a><span class="lineno">  176</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="PxExtensionsAPI_8h.html">extensions/PxExtensionsAPI.h</a>&quot;</span></div><div class="line"><a name="l00177"></a><span class="lineno">  177</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="PxFixedJoint_8h.html">extensions/PxFixedJoint.h</a>&quot;</span></div><div class="line"><a name="l00178"></a><span class="lineno">  178</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="PxJoint_8h.html">extensions/PxJoint.h</a>&quot;</span></div><div class="line"><a name="l00179"></a><span class="lineno">  179</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="PxJointLimit_8h.html">extensions/PxJointLimit.h</a>&quot;</span></div><div class="line"><a name="l00180"></a><span class="lineno">  180</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="PxPrismaticJoint_8h.html">extensions/PxPrismaticJoint.h</a>&quot;</span></div><div class="line"><a name="l00181"></a><span class="lineno">  181</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="PxRevoluteJoint_8h.html">extensions/PxRevoluteJoint.h</a>&quot;</span></div><div class="line"><a name="l00182"></a><span class="lineno">  182</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="PxRigidBodyExt_8h.html">extensions/PxRigidBodyExt.h</a>&quot;</span></div><div class="line"><a name="l00183"></a><span class="lineno">  183</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="PxShapeExt_8h.html">extensions/PxShapeExt.h</a>&quot;</span></div><div class="line"><a name="l00184"></a><span class="lineno">  184</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="PxSimpleFactory_8h.html">extensions/PxSimpleFactory.h</a>&quot;</span></div><div class="line"><a name="l00185"></a><span class="lineno">  185</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="PxSmoothNormals_8h.html">extensions/PxSmoothNormals.h</a>&quot;</span></div><div class="line"><a name="l00186"></a><span class="lineno">  186</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="PxSphericalJoint_8h.html">extensions/PxSphericalJoint.h</a>&quot;</span></div><div class="line"><a name="l00187"></a><span class="lineno">  187</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="PxStringTableExt_8h.html">extensions/PxStringTableExt.h</a>&quot;</span></div><div class="line"><a name="l00188"></a><span class="lineno">  188</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="PxTriangleMeshExt_8h.html">extensions/PxTriangleMeshExt.h</a>&quot;</span></div><div class="line"><a name="l00189"></a><span class="lineno">  189</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="PxConvexMeshExt_8h.html">extensions/PxConvexMeshExt.h</a>&quot;</span></div><div class="line"><a name="l00190"></a><span class="lineno">  190</span>&#160;</div><div class="line"><a name="l00191"></a><span class="lineno">  191</span>&#160;<span class="comment">//Serialization</span></div><div class="line"><a name="l00192"></a><span class="lineno">  192</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="PxSerialization_8h.html">extensions/PxSerialization.h</a>&quot;</span></div><div class="line"><a name="l00193"></a><span class="lineno">  193</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="PxBinaryConverter_8h.html">extensions/PxBinaryConverter.h</a>&quot;</span></div><div class="line"><a name="l00194"></a><span class="lineno">  194</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="PxRepXSerializer_8h.html">extensions/PxRepXSerializer.h</a>&quot;</span></div><div class="line"><a name="l00195"></a><span class="lineno">  195</span>&#160;</div><div class="line"><a name="l00196"></a><span class="lineno">  196</span>&#160;<span class="comment">//Vehicle Simulation</span></div><div class="line"><a name="l00197"></a><span class="lineno">  197</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="PxVehicleComponents_8h.html">vehicle/PxVehicleComponents.h</a>&quot;</span></div><div class="line"><a name="l00198"></a><span class="lineno">  198</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="PxVehicleDrive_8h.html">vehicle/PxVehicleDrive.h</a>&quot;</span></div><div class="line"><a name="l00199"></a><span class="lineno">  199</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="PxVehicleDrive4W_8h.html">vehicle/PxVehicleDrive4W.h</a>&quot;</span></div><div class="line"><a name="l00200"></a><span class="lineno">  200</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="PxVehicleDriveTank_8h.html">vehicle/PxVehicleDriveTank.h</a>&quot;</span></div><div class="line"><a name="l00201"></a><span class="lineno">  201</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="PxVehicleSDK_8h.html">vehicle/PxVehicleSDK.h</a>&quot;</span></div><div class="line"><a name="l00202"></a><span class="lineno">  202</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="PxVehicleShaders_8h.html">vehicle/PxVehicleShaders.h</a>&quot;</span></div><div class="line"><a name="l00203"></a><span class="lineno">  203</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="PxVehicleTireFriction_8h.html">vehicle/PxVehicleTireFriction.h</a>&quot;</span></div><div class="line"><a name="l00204"></a><span class="lineno">  204</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="PxVehicleUpdate_8h.html">vehicle/PxVehicleUpdate.h</a>&quot;</span></div><div class="line"><a name="l00205"></a><span class="lineno">  205</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="PxVehicleUtil_8h.html">vehicle/PxVehicleUtil.h</a>&quot;</span></div><div class="line"><a name="l00206"></a><span class="lineno">  206</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="PxVehicleUtilControl_8h.html">vehicle/PxVehicleUtilControl.h</a>&quot;</span></div><div class="line"><a name="l00207"></a><span class="lineno">  207</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="PxVehicleUtilSetup_8h.html">vehicle/PxVehicleUtilSetup.h</a>&quot;</span></div><div class="line"><a name="l00208"></a><span class="lineno">  208</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="PxVehicleUtilTelemetry_8h.html">vehicle/PxVehicleUtilTelemetry.h</a>&quot;</span></div><div class="line"><a name="l00209"></a><span class="lineno">  209</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="PxVehicleWheels_8h.html">vehicle/PxVehicleWheels.h</a>&quot;</span></div><div class="line"><a name="l00210"></a><span class="lineno">  210</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="PxVehicleNoDrive_8h.html">vehicle/PxVehicleNoDrive.h</a>&quot;</span></div><div class="line"><a name="l00211"></a><span class="lineno">  211</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="PxVehicleDriveNW_8h.html">vehicle/PxVehicleDriveNW.h</a>&quot;</span></div><div class="line"><a name="l00212"></a><span class="lineno">  212</span>&#160;</div><div class="line"><a name="l00213"></a><span class="lineno">  213</span>&#160;<span class="comment">//Connecting the SDK to Visual Debugger</span></div><div class="line"><a name="l00214"></a><span class="lineno">  214</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="PxPvdSceneClient_8h.html">pvd/PxPvdSceneClient.h</a>&quot;</span></div><div class="line"><a name="l00215"></a><span class="lineno">  215</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="PxPvd_8h.html">pvd/PxPvd.h</a>&quot;</span></div><div class="line"><a name="l00216"></a><span class="lineno">  216</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="PxPvdTransport_8h.html">pvd/PxPvdTransport.h</a>&quot;</span></div><div class="line"><a name="l00218"></a><span class="lineno">  218</span>&#160;<span class="preprocessor">#endif</span></div><div class="ttc" id="PxConstraint_8h_html"><div class="ttname"><a href="PxConstraint_8h.html">PxConstraint.h</a></div></div>
<div class="ttc" id="PxSmoothNormals_8h_html"><div class="ttname"><a href="PxSmoothNormals_8h.html">PxSmoothNormals.h</a></div></div>
<div class="ttc" id="PxControllerBehavior_8h_html"><div class="ttname"><a href="PxControllerBehavior_8h.html">PxControllerBehavior.h</a></div></div>
<div class="ttc" id="PxConvexMesh_8h_html"><div class="ttname"><a href="PxConvexMesh_8h.html">PxConvexMesh.h</a></div></div>
<div class="ttc" id="PxConvexMeshDesc_8h_html"><div class="ttname"><a href="PxConvexMeshDesc_8h.html">PxConvexMeshDesc.h</a></div></div>
<div class="ttc" id="PxHeightFieldGeometry_8h_html"><div class="ttname"><a href="PxHeightFieldGeometry_8h.html">PxHeightFieldGeometry.h</a></div></div>
<div class="ttc" id="PxBitAndData_8h_html"><div class="ttname"><a href="PxBitAndData_8h.html">PxBitAndData.h</a></div></div>
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